Overview
This Behavior sciences group researches and develops methods, tools, platforms and offerings to capture, analyze, and change human behavior in various contexts. The group uses a multi-disciplinary approach which lies at the intersection of the behavioral and social sciences, computer science, sensing, design and games.
Fields
The key sub-groups of this research area are:
Well-being: Wellbeing research works on examining the drivers of well-being (such as stress and emotion) as well as outcomes of well-being (such as productivity or resilience) in the workplace and other contexts. The focus is on both detection of wellbeing states and interventions to improve well-being. The work relies heavily on digital means to understand current state and the delivery of interventions to improve state. The group is led by Dr. Mayuri Duggirala.
Norm-compliance: Norms compliance research focuses on analyzing behaviors that do not conform to norms and designing interventions to promote compliance in a variety of identified contexts. Examples of the work the group is engaged in are Information security compliance in the workplace and mitigating conduct risk / promoting customer fair treatment while selling financial products. The group is led by Dr. Jayasree Raveendran.
Behavior modelling and simulation: The behaviour modelling and simulation work has 2 flavors.
One stream focuses on generating fine grained realistic models of human behavior in contexts such as behaviour within enterprises and behavior of consumers and the retail ecosystem. This stream is led by Vivek Balaraman.
The second stream focuses on behavioral modeling of data by using various tools like statistical analysis and graph theory, to model processes for application in retail, advertising, epidemics, human dynamics. This stream is led by Dr. Arnab Chakraborty.
Purposeful games and Learning: This team works on research, design and development of games and playful interfaces for specific purposes such as wellbeing, engagement and learning at workplace. The team is exploring strategies to integrate elements of purpose and fun, use of sensors as game controllers, as well as making games repurposable. The group is led by Dr. Sandeep Athavale.
Behavior informatics: This objective of this group is to develop technologies that help measure and analyze behaviors through multiple modalities be it speech, text, video and images. Applications of this work include measuring and improving well-being of associates, increasing user engagement levels in purposeful games, and improving the match between job-aspirants and jobs. The group is led by Sachin Patel and Gouri Deshpande.
Service design: This research group specializes in adopting designer-driven ways for more effective Interventions in a socio-technical environment. The group use the Research through Design method, to reflect on approaches and learnings to build tools, techniques and develop the process for Service Design to further the field and establish a distinct and effective way of doing Service Design. The group is led by Dr. Ravi Mahamuni.
The Behavior Business and Social Sciences is led by Vivek Balaraman.
Patents: This team has filed for/been granted over 13 patents
Key publications since 2016
1. Bringing Game design models to life
HCI
15/01/2017
Sandeep Athavale,
2. Context Rich Digital Games for Better Learnability
International Conference on Computer Supported Education
15/02/2017
Sandeep Athavale ,
3. Understanding impact of stress on workplace outcomes using an agent model
Summer Simulation Multi-Conference
15/05/2016
Mayuri Duggirala, Sachin Patel, Vivek Balaraman,
4. Towards Fine Grained Human Behaviour Simulation Models
Winter Simulation Conference
01/06/2016
Sachin Patel, Mayuri Duggirala, Vivek Balaraman,
5. Can a buffering strategy reduce workload related stress? An exploration using an agent based model
Asia Simulation Conference
25/06/2016
Vivek Balaraman ,Suman Kumar, Mayuri Duggirala,
6. Towards better crisis management in support services organizations using fine grained agent based simulation
Principles and Practice of Multi-Agent Systems
01/07/2016
Vivek Balaraman ,Mayuri Duggirala,Harshal Ganpatrao Hayatnagarkar,
7. A critique on participatory design in developmental context: A case study
HCI
05/12/2016
Pankaj H Doke ,Sylvan Lobo, Sujit Devkar,
8. Participatory Service Design for Reimagining
DMI: Academic Design Management Conference21/05/2016
Ravi Hanmant Mahamuni, Supriya Mantry,
9. Exploring Distributed Cognition as a Conceptual Framework for Service Design.
International Conference on Research into Design
03/10/2016
Ravi Hanmant Mahamuni,
10. Reflecting Human Values in Service Design - AHFE16
International Conference on Applied Human Factors and Ergonomics
23/05/2016
Ravi Hanmant Mahamuni , Shivani Sharma
11. Concise Personas Based on Tacit Knowledge How Representative Are They
India HCI
08/08/2018
Ravi Hanmant Mahamuni, Sylvan Lobo, Shivani Sharma, Ulemba Hirom
12. Extending Service Blueprint for New Age Services
International Conference on Research into Design
07/09/2018
Sylvan Lobo ,Ravi Hanmant Mahamuni, Ulemba Hirom, Shivani Sharma
13. Products and Services Strangers or Siamese Twins
International Conference on Research into Design
07/09/2018
Ravi Hanmant Mahamuni , Prashanth S.R. Wagle,
14. Behaviour Progression Framework for Designing Sustained Behaviour Change
International Conference on Research into Design
07/09/2018
Ravi Hanmant Mahamuni
15. Quasi-participatory service design in organizational context: A case study
Service Design & Innovation Conference
31/01/2018
Ravi Hanmant Mahamuni ,Shivani Sharma, Sylvan Lobo, Ulemba Hirom
16. Service design for behavioural change - current state of the discipline and practice in India
Service Design & Innovation Conference
31/01/2018
Ravi Hanmant Mahamuni
17. CraftChange: Behaviour Progression Framework Evaluation in Quasi Participatory Design Setting
The LeNS World Distributed Conference
14/12/2018
Shivani Sharma, Radhika Verma, Ulemba Hirom, Bhaskarjyoti Das, Sylvan Lobo, Ravi Hanmant Mahamuni, MALAY Nitinkumar DHAMELIA
18. Empathy Square: An Aid for Service Design for Behaviour Change to Support Sustainability
The LeNS World Distributed Conference
14/12/2018
Ravi Hanmant Mahamuni
19. Proliferating Service Design in a large multi-cultural IT organization - an inside-out approach
Service Design & Innovation Conference
27/11/2019
Ravi Hanmant Mahamuni ,Sylvan Lobo,Bhaskarjyoti Das
20. Evolving a canonical human behavior model of well-being
Summer Computer Simulation Conference
20/05/2018
Suman Kumar ,Mayuri Duggirala, Vivek Balaraman, Mukul Malik
21. Comparing manual and machine annotations of emotions in non-acted speech
IEEE Engineering in Medicine and Biology Society
07/04/2018
Gauri Deshpande ,Sachin Patel, Mayuri Duggirala, Venkatasubramanian V, Ramu Reddy Vempada,
22. Empirical evaluation of emotion classification accuracy for non-acted speech
Multimedia Signal Processing
21/07/2017
Gauri Deshpande ,Ramu Reddy Vempada, Sachin Patel, Mayuri Duggirala, Venkatasubramanian V,
23. A Successive Difference Feature for Detecting Emotional Valence from Speech
InterSpeech
02/08/2019
Gauri Deshpande ,Rahul Gavas, Venkatasubramanian V,
24. Detecting emotional valence using time-domain analysis of speech signals
IEEE Engineering in Medicine and Biology Society
10/04/2019
Gauri Deshpande ,Venkatasubramanian V, Sachin Patel, Mayuri Duggirala,
25. Design templates in purposeful games: A case study of a creative decision-making game
International Conference on Research into Design
09/07/2018
Akash Mohan ,Sandeep Athavale, Sushovan Chanda,'
26. Discovering Strategies for Design of Purposeful Games
International Conference on Research into Design
09/07/2018
Sandeep Athavale ,
27. Journey: A Game on Positive Affect
CHI PLAY Association for Computing Machinery
13/07/2018
Vasundhara Agrawal ,Sushovan Chanda, Mayuri Duggirala,
28. Strategies for Endogenous Design of Educational Games
Digital Games Research Association
18/03/2019
Sandeep Athavale ,
29. A Method to Study Purposeful Game Design Process
International Conference on Serious Games and Applications for Health
01/02/2018
Sandeep Athavale ,
30. Endogen framework for designing endogenous educational games
Digital Games Research Association
31/01/2020
Sandeep Athavale ,
31. A partially grounded agent based model on demonetisation outcomes in india
Summer Computer Simulation Conference
09/06/2018
Rishi Bubna , Mayuri Duggirala, Suman Kumar, Jayasree Raveendran, Mukul Malik,
32. Understanding Emotional and Effective Components of Advertisements
Conference on Computer Vision and Pattern Recognition
17/05/2018
Niranjan Pedanekar,
33. Hierarchical Attention Network with Sequence Labelling for Predicting Emotions in Dialogues
Association for Computational Linguistics
20/04/2018
Rohit Saxena ,Savita Suhas Bhat ,Niranjan Pedanekar,
34. Multimodal Approach to Predicting Media Memorability
MediaEval Benchmarking Initiative for Multimedia Evaluation
06/10/2018
Tanmayee Joshi ,Sarath S ,Savita Suhas Bhat, Niranjan Pedanekar,
35. Live on TV, Alive on Twitter: Quantifying Continuous Partial Attention of Viewers During Live Television Telecasts
IEEE International Conference on Data Mining
04/09/2017
Rohit Saxena ,Niranjan Pedanekar ,
36. Multimodal Continuous Prediction of Emotions in Movies using Long Short-Term Memory Networks
ACM International Conference on Multimedia Retrieval
31/03/2018
Sarath S ,Tanmayee Joshi ,Rishabh Agrawal ,Niranjan Pedanekar ,
37. Evolving a Repository for the Behavioral Sciences
Annual Meeting of Academy of Management
28/03/2019
Vivek Balaraman ,Maitry Bhavsar ,Mayuri Duggirala ,Deepa Adiga ,Mukul Malik,
38. Complexity Sciences and Artificial Intelligence for Improving Lives through Convergent Innovation
Annual Meeting of Academy of Management
09/07/2018
Vivek Balaraman ,Mayuri Duggirala ,
39. Spatio-temporal networks of social conflicts: analysis and modeling
International Conference on Advances in Social Networks Analysis and Mining
03/07/2018
Arnab Chaterjee ,Gunjan Sehgal ,
40. Service Design Simulation Using Fine Grained Agents
Winter Simulation Conference
31/05/2019
Rishi Bubna ,Sylvan Lobo ,Suman Kumar ,Vivek Balaraman ,
41. Endogen framework for designing endogenous educational games
Digital Games Research Association
03/06/2020
Athavale Sandeep ,
42. Calm a Mobile based Deep Breathing Game with Biofeedback
ACM CHI Play
02/11/2020
Varnika Naik, Vasundhara A, Varnika Naik, Mayuri Duggirala, Athavale Sandeep
43. Color Me: A Game Based on Art Therapy for Mental Health
ACM CHI Play
02/11/2020
Varnika Naik, Vasundhara A, Varnika Naik, Mayuri Duggirala, Athavale Sandeep